Category: Unity 2D/3D rss

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I was prototyping a 2D Side Scroller game in Unity a week ago and started implementing an Inventory System (Equipments, slots, etc…). Unfortunately, Unity didn't have a Context Menu out of the box so I searched a bit and found this, which helped me get an idea of how to implement one as well as make it completley mouseless, since my game was mouseless itself.